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Dice pool odds: counting successes

Roll a handful of dice and count the ones that show 5 or 6. Here is how often you get the successes you need.

Successes on 5 or 6

In a dice pool you roll several six-sided dice and count each die that reaches a target face, instead of adding them up. The most common rule counts a 5 or a 6 as a success, so each die succeeds one time in three.

Dice in the poolAt least 1 successAt least 2At least 3At least 4Average successes
133.3%n/an/an/a0.33
255.6%11.1%n/an/a0.67
370.4%25.9%3.70%n/a1.00
480.2%40.7%11.1%1.23%1.33
586.8%53.9%21.0%4.53%1.67
691.2%64.9%32.0%10.0%2.00
794.1%73.7%42.9%17.3%2.33
896.1%80.5%53.2%25.9%2.67
997.4%85.7%62.3%35.0%3.00
1098.3%89.6%70.1%44.1%3.33

What the chart tells you

  • Three dice give you one success on average, but you still roll none at all 29.6% of the time.
  • For a better than even chance of at least one success you need 2 dice; for at least two you need 5; for at least three, 8.
  • To be 90% sure of at least one success you need 6 dice.
  • Each extra success is much harder than the last. With six dice, at least one success comes up 91.2% of the time, at least two 64.9%, at least three 32.0% and at least four only 10.0%.
  • Every die showing a success is rare: all of five dice at 5 or 6 happens 0.412% of the time, or 1 in 243.

Other target numbers

Some games count a 4, 5 or 6 as a success, and some count only a 6. This is the chance of at least one success for each rule.

Dice in the poolSuccess on 4, 5 or 6Success on 5 or 6Success on 6 only
150.0%33.3%16.7%
275.0%55.6%30.6%
387.5%70.4%42.1%
493.8%80.2%51.8%
596.9%86.8%59.8%
698.4%91.2%66.5%
799.2%94.1%72.1%
899.6%96.1%76.7%
999.8%97.4%80.6%
1099.9%98.3%83.8%

How to work it out

For at least one success, count the rolls with none. One die misses 4 times in 6 when it needs a 5 or 6, so n dice all miss with chance 4/6 multiplied by itself n times. Take that from 1. For two or more successes you also have to take away the rolls with exactly one, which is where a chart saves time.

Where this matters

Dice pools are used in many tabletop role-playing games and miniature war games: your character's skill or your unit's strength sets how many dice you roll, and the difficulty sets how many successes you need. The chart shows why adding one die to a small pool matters far more than adding one to a large pool.

More dice odds

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Every figure on this page was computed by counting all possible outcomes. Game names mentioned here are trademarks of their owners; this site is not affiliated with or endorsed by them.